![]() I started as lead designer on VR-1 Crossroads, a text-based MUD centered on warring conspiracies – The X-Files meets Illuminati, with a world of dreams thrown in for good measure. Magnet began a slow implosion in 1996, and along with a number of other people I went to work for a Colorado company called VR1. However, the only work that ever saw the light of day was some level design on the abstract arcade game Icebreaker. I worked on a number of projects during my stay at Magnet for a time I was lead designer on a game called BLUESTAR, a position that was held at other times by such roleplaying luminaries as Ken Rolston and Zeb Cook. Sadly, Magnet never managed to hit the big time as a game developer. My first job was with Magnet Interactive Studios, in Washington DC. If you have any questions, let me know!įrom 1994-2002, I fell into the computer games industry. Here is a list of the highlights of my life as a game designer. Over the last few decades I have managed to turn gaming from a hobby into a career. I've been interested in games since I first fell under the sinister influence of the Dungeons & Dragons boxed set, back in sixth grade. ![]()
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May 2023
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